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Undock construction ships from stations xrebirth
Undock construction ships from stations xrebirth














Eventually every slot will be used up and everything could be destroyed and than its a waste of game hours.Īgain I'm fine with things being destroyed but lets make it so we are left with screwed circumstances afterwards.

undock construction ships from stations xrebirth

Its a complete waste of space if a station is destroyed and you can't use the location anymore. Once the building location is clear of debris and ships we also need to be able to use the build location again. They would cut up ship or station wrecks for a % chance to acquire different building materials. I imagine a ship similar to a mining vessel but fitted with welding lasers instead of mining lasers. On top of these fixes we also need to be able to salvage wrecks. This fits with the encyclopaedia entry of a SCODA. Upon completion of the first section of a station, have all CV staff, drones and materials transferred to the station and have the CV disassembled for parts(all materials used to create a CV are transferred into storage of the station and the CV goes away). They could then continue with construction or repairs.įix type 3: my favorite idea. Once docked their engine are made inert (speed value 0). I rode along in its gravity well for 10 minutes and it just kept going and going and going.įix type 2: create a way for a CV to dock at a player made station. It got knocked so hard it was sent into perpetual boost going backwards. I had one get hit by a boosting cap ship. That's all fine and dandy but when the get knocked away or destroyed we are stuck with nothing but a complete waste and no way to fix it.įix type 1: make a docked CV non collision.

undock construction ships from stations xrebirth

I believe the ability was left out on purpose in order to keep ppl from using 1 CV to create a bunch of stations. They don't have to be able to undock, but be able to dock and resume construction or make repairs. I am ok with them being destroyed but we need a way to dock a CV at a player station. I've had to edit my save many times to clear up "stuck" drones, but I'm thinking I may have just been too impatient.I have read several horror stories here and on the forums of construction vessels being destroyed and unfinished stations becoming a complete waste. If you need to setup multiple selling trades, wait until it's finished. I'd suggest not setting up more than 2 trades at once.

undock construction ships from stations xrebirth

  • Added Don't watch your trading ships (except via the map "," key) They're a little pee shy, I think.
  • It saves you a lot of time trying to get within 500m of the store front, or not seeing a store. You still have to fly near stations (Solar I, Solar II, Solar III are different stations) but flying near them will add all their shops to the potential offers.
  • Buy the freaking trade computer when you can afford it.
  • I have 10 cargolifters on my Construction Vessel and it takes about 5 minutes to move 20,000 food rations, however I haven't seen any actual drones launched, but it does seem to work.
  • Each Cargolifter URV can only move so much, so the more Cargolifters you have, the faster the loading and unloading will be.
  • The space station will only be built in the exact center of the hex, the ship must be moved into the hex first before the option to build it will show up. In the sector zero DLC they are seemingly only used for building in hexes where there are no planets or asteroid belts.
  • Once your ship gets to the destination, it will tell you they are loading or unloading the wares. Construction Ship: Once mainly used to make refueling depots or other niche structures, such as refueling stations.
  • If you don't, they will still go towards their destination, just without opening a jump tunnel.
  • If your captain says they have insufficient fuel, click on their face and choose the dialog option for them to buy fuel.
  • It should also default to the max amount that they are buying, or the max amount you have (there might be a bug here regarding overselling).
  • Switch to the "Wares bought by station" mode ("To offers") and sell your goods.
  • Buy the good from the station you want, it should default to the max amount you can afford, the max amount they offer for sale, or the max amount your ship can hold.
  • Ensure you have the right ship selected (it gets reset to the first ship in your squad).
  • You can expand offers by clicking the "+" next to them on the left.
  • Switch between buy and sell by clicking the "To Sales" and "To Offers" button.
  • Find the good you want to buy and sell.
  • #Undock construction ships from stations xrebirth upgrade

    (If there is a ship being constructed by that shipyard, you can't buy the upgrade there) You can buy these from Ship Dealers by equipping drones.

  • Your ship (unless it's a small ship, meaning flown by a pilot, not a captain) will need Cargolifter URVs.
  • 99% of the time I use the MENU(4) option (or SHIFT + T for the lazy).
  • undock construction ships from stations xrebirth

  • You need to discover places that BUY (denoted with a "+" outside) and places that SELL (denoted with a "-" outside).
  • I've been moderately successful trading (not quite enough to buy a new freighter, but I'm getting close).














    Undock construction ships from stations xrebirth